麻豆原创

BA with Honours in Game Design and Production 鈥� 2025 entry

Duration of programme: Standard 4 years, (where students join the programme in year 1)听

Award on successful completion: Bachelor of Arts with Honours听

Location of delivery: 麻豆原创, Bell Street, Dundee听

Accreditation: 罢滨骋础听

Composition of the programme: 120 SCQF (Scottish Credit and Qualifications Framework) credits (60 ECTS) in each academic year, delivered in modules of 20 or 40 credits each. In year 1, 3 modules of 20 credits each are taken in term 1, and 2 in term 2. The remaining of 20 credits in term 2 comprise of a series of microcredentials. In year 2, students select 3 out of 5 20-credit modules in term 1 and take a 40-credit group project alongside 20 credits of microcredentials in term 2. In third year, students select 1 out of 4 40-credit modules alongside a 20-credit module in term 1, and have a 60-credit group project 听in term 2. In the final year, 3 20-credit modules prepare you for the 听60 credit independent project.听

Contact hours and workload: Each academic year typically requires 1200 hours of student effort; on average across the 4 years of this programme, 24% of that time is in lectures, seminars and similar activities; the remainder is independent study.听

Assessment methods: Throughout all year, work is assessed through portfolio and practical coursework, presentations, essays, and reports. Project modules are assessed through the submission of conceptual work, design solutions, interactive media products, and associated reporting.听

Academic staff: This programme is delivered principally by staff in the Department of Games and Arts in the Faculty of Design, Informatics and Business. Staff profiles can be viewed at /academic-faculties-and-graduate-school/faculty-of-design-informatics-and-business/听

Core modules:

  • Developing Game Concepts听
  • Visual Design for Games听
  • Game Engines 听
  • Quality Assurance and User Research听
  • Game Studies and Criticism听
  • Media Production听
  • Professional Project听
  • Game Production 听
  • Games Culture and Society听
  • Research Design for Games听
  • Critical Design Practice听
  • Honours Project听

Option modules that may change over time:

  • Game Audio听
  • User Interfaces and User Experience听
  • Narrative Design听
  • Business of Games听
  • Level Design and Scripting听
  • Gameplay and Systems Balancing听
  • Interactive Sound and Music Design听
  • Player Experience Design听

Developments in the discipline: Detailed module content is likely to develop with new and evolving techniques and practice as well as releases of new software packages. Programming languages, APIs, development tools and hardware used will change over time to reflect current industry practice.

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